I’ve been working on a new version of my Script Maker for Rise of Nations since the release of the Extended Edition a few months ago. I naively thought it just was going to be a matter of converting the code to .Net and updating a few routines to support EE. However, once I saw the state of the code, I decided it was going to have to be completely rewritten. After all, it was ten year old code written in VB6. And I was really appalled by the “hackiness” of so much of the code—mostly because VB6 had so few built-in functions and relied on the Windows API so much.
So since I was rewriting the whole program anyways, I took the opportunity to make numerous improvements. I won’t post the whole changelog, but here are some of the highlights:
Oct 31, 2014 RoN Script Maker is a modding tool for use with Rise of Nations that edits scripts in an intuitive interface. Scripts created by this program can then be used in Quick Battles and Multiplayer games. Support for Rise of Nations (vanilla), Thrones and Patriots, and Extended Edition; Disabling of any unit, building, or technology. This page contains basic strategies for beginners. Visit main article: Ideologies I prefer to select the Fascist ideology for doing wars, but stability may be lower. Democracy for earning more money from taxes, but a larger hit on offensive war. Communism for more manpower capabilities and getting resources, but poor income. For a beginner, PvP may seem daunting, but with some very sage advice.
Rise Of Nations Roblox Scripts Pastebin
- Streamlined the interface significantly
- Stat tables now support filtering, sorting, and better change highlighting
- Broke the stat tables up by units, buildings, and techs while combining disabling and researching with stats
- Scripts can now have descriptions
- All data is loaded from the games now
- Changed the script save format to XML
- Dropped the use of the MSXML library in favor of .Net’s XML library
Rise Of Nations Roblox Exploits
At this point, I’m mainly just doing testing and documentation. So, expect release within the next couple of weeks. I may put a call out for beta testers before then, but I haven’t decided yet.