Divinity 2 Conjurer Build

Divinity original sin 2 best conjurer build
Hey everyone,
I play a tactician coop game with a friend of mine and I've decided to play a dex based summoner. I rushed my summoning to 10 at level 3 to get the beafed up incarnate and got a skill point (2) in hunstman at 4. At that time I didn't realise that I could push summoning at 20. So my questions to you is:
Should I rush summoning to 20 or 10 is fine and I should put points in other skills (ranged or warfare for more damage with my bow or magic schools for buffs and heals)? My friend plays a ranger type build.
Thanks!

Divinity Original Sin 2 Best Conjurer Build


Conjurer Divinity Original Sin 2

By comparison chain lightning (3 AP) and electric fence (2 AP) both do exactly double at 90-100 damage so in terms of damage to one enemy shocking touch is the same (per AP) as electric fence and both are better than chain lightning. You have to be closer of course but it is a powerful skill. When the Conjurer is beefy, she don't have to worry about herself and focus more on buffing. Synergy with Spellsword: The build is recommended to run along with a Spellsword, so they can buff the Incarnate with Sparkmaster, making it regular attacks proc Sparks.