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1.2k votes, 289 comments. Details here: The last thread about the driver was archived, so if you have any questions feel free to ask them here. WiimoteHook: Nintendo Wii Remote driver with MotionPlus, Rumble and Nunchuk support. What this is: WiimoteHook is software for the Nintendo Wii Remote that has native support for MotionPlus-based motion, the Nunchuk, Rumble, Mouse emulation from Gyroscope data, and XInput output.
Playing a game with a gamepad is fun. The Logitech F310 gamepad is a good choice for that. It is a flexible gamepad as it combines the features of both Playstation and Xbox controllers.
Of course, this will improve your gaming experience. And here, we will tell you how to set up Logitech F310 driver and gamepad.
Table of Contents
Setting up the Driver
First, setting up the driver. How do you set up the driver? The Logitech F310 gamepad uses the generic driver.
This means you can just plug in the device, follow the instructions, let it install automatically and start playing your favorite game. That’s right, it a ‘plug and play’ controller.
In case your Logitech F310 is problematic, you might want to update the Logitech F310 driver. A driver update, including gamepad driver, usually has bug fixes, new features, new capabilities, and other additions.
Just go to Device Manager, find the controller, right-click and select ‘Update.’ That’s all you have to do.
Setting up the Gamepad
The Logitech F310 gamepad comes with a small installation CD. Just insert the CD to your computer and follow the instructions.
Download all the software and files necessary. You can then use the installed software to set up the gamepad to your liking.
The gamepad supports both DirectInput and Xinput interface modes, which means it supports old and new games.
As for the in-game gamepad setting, just go to the ‘Option’ or ‘Setting’ menu in the game. You should find ‘Controller Configurations’ or something similar.
Then, set up all the buttons to the preferred setting that you like. Since the Logitech F310 gamepad combines both Playstation and Xbox controllers, you should have little to no difficulty in adjusting to it.
Possible Problems
There are two possible problems that you might encounter with the Logitech F310 gamepad. These problems are: the gamepad doesn’t work at all and the controls don’t go as intended.
If the gamepad doesn’t work:
- Check the connection of the USB cable
- If possible, connect the gamepad into a full-powered USB port
- Try plugging it in another port
- Restart the computer
If the controls don’t work as intended: - Switch between the DirectInput and Xinput interface modes
Closing
That is how you set up Logitech F310 driver and gamepad. Don’t worry. The setting up process doesn’t take long.
It probably takes a few minutes or so, after which you can just jump straight on your favorite game and play it. In case you encounter a problem, contact Logitech customer service to get technical assistance.
Logitech F310 Driver for Windows
Compatible Operating System:
Windows 10 (32 bit / 64 bit), Windows 8.1 (32 bit / 64 bit), Windows 8 (32 bit / 64 bit), Windows 7 (32 bit / 64 bit), Windows Vista, Windows XP
File Name | Download |
---|---|
Logitech Gaming Software | Download |
Logitech F310 Driver for Mac OS X
Compatible Operating System:
Mac OS 10.14, Mac OS 10.13, Mac OS 10.12, Mac OS 10.11, Mac OS 10.10, Mac OS 10.9, Mac OS 10.8, Mac OS 10.7, Mac OS 10.6
File Not Available
Logitech F310 Manual Download
1. Logitech F310 Getting Started Guide
Format File : PDF
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As of 4.0-4599, Dolphin has built in support for the Nintendo GameCube controller Adapter for Wii U, the only official USB GameCube adapter available. With Dolphin's implementation, the GameCube controller is auto-configured and calibrated, with full rumble support. Wireless controllers and bongos are supported.
This method of connecting controllers is intended to work with all adapters that are compatible with Super Smash Bros. for Wii U, but certain third-party adapters don't seem to work with this method. Adapters by Nintendo and Mayflash are known to work.
Compatible third-party adapters generally have a switch for choosing between PC mode and Wii U mode. If your adapter has such a switch, you have to set it to Wii U mode before following these instructions. Official Nintendo adapters don't have a switch.
- 1Installation
- 1.2macOS
- 1.3Windows
- 1.4Android
- 2Dolphin Setup
Linux
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Linux support does not require any special drivers, as long as Dolphin was built with libusb support. However, a udev rule must be created to allow access to the device.
Paste the following in the /etc/udev/rules.d/51-gcadapter.rules file (/lib/udev/rules.d/51-gcadapter.rules if making a package):
SUBSYSTEM'usb', ENV{DEVTYPE}'usb_device', ATTRS{idVendor}'057e', ATTRS{idProduct}'0337', MODE='0666'
Reload udev rules with:sudo udevadm control --reload-rules
Then re-insert the adapter. Dolphin should now detect it in the controller settings (refer to #Dolphin Setup below).
If you want to change the rule, links for instructions are available on the libusb FAQ.
macOS
Due to the nature of Apple's HID implementation, all HID devices (including non-standard ones) are intercepted by IOKit's HID driver. Since the adapter does not supply a valid report descriptor, this makes the IOKit driver useless for direct communication.
Instead, IOKit's behavior may be manipulated via a codeless .kext to simply ignore the adapter and permit a lower-level connection (like the one Dolphin makes):
Easy Install
Terminal Install
Once installed, Dolphin should be able to recognize that the adapter has been plugged in. You do not need to configure the controllers manually within Dolphin's controller settings but any controllers plugged into the adapter should work immediately.
For questions on any of these macOS connection techniques, please see the forum thread.
macOS with System Integrity Protection (SIP)
On El Capitan (10.11) and later, the unsigned Kernel Extension will fail to load.The only current workaround is to disable kernel-extension signing verification, which can be done in macOS Recovery Mode.This will lessen security, and is not recommended.
See this StackExchange thread for more details.
Windows
On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it. If you are using 5.0-2472 or newer, you need to either install a filter driver using Zadig or install UsbDk. (Doing both is unnecessary, but doesn't lead to any problems.) If you aren't sure which one to pick, use Zadig. If you are using 5.0-2341 or older, using Zadig is required.
Avoid vJoy
The software that utilizes vJoy drivers, such as GameCube USB Adapter Driver, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, driver services must be stopped through GameCube USB Adapter Driver 's window. You probably already have ran Zadig setup if the GameCube USB Adapter Driver version is v3.0 or later. Skip to #Dolphin Setup below if you haven't encountered any problems with it.
Using Zadig
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Plug in the GameCube controller adapter if it hasn't been already. Download and launch Zadig. If you're using the Mayflash adapter, make sure you switch it to 'Wii U' or Zadig won't pick it up properly.
1. From the 'Options' menu in Zadig, select 'List All Devices'
2. In the pulldown menu, select 'WUP-028'. Ensure that its USB ID is '057E 0337'.
- If it does not appear in the list then try inserting the adapter (specifically its black USB cord) into another USB port.
3. On the right column, select 'WinUSB' then click 'Replace Driver'. Select 'Yes' to modify the system driver.
When it said the driver is installed successfully then you can close the Zadig setup and continue to #Dolphin Setup below.
Problem with Zadig?
If there is a problem in the installation process, you can completely restart Zadig by following these instructions.
Reverting the adapter's driver back to vanilla state
- Open Device Manager (or simply run 'devmgmt.msc'), look for the 'WUP-028' device which is usually under the 'Universal Serial Bus devices'(WinUSB) or 'libusbK devices'(libusbK). Open its context menu (right-click) and select Properties. Click 'Uninstall' under the 'Driver' tab. Check box 'Delete the driver software for this device' then proceed. Then re-insert the adapter. The steps for driver installation can now be followed.
Delete temporary setup files (Fixes 'Driver installation failed')
- Kill installer_x64.exe or installer_x86.exe from the Task Manager then delete %userprofile%usb_driver and run Zadig again.
Android
Android doesn't require anything special to make the adapter work. Under the gamepad controller settings; For each controller that you want to use the adapter with, change the selection from Emulated to Gamecube Adapter. After that point, make sure to start the game with the adapter plugged in and Android will ask if you want Dolphin to have permission to use the device.
Input doesn't work
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There is a bug in Android's USBManager framework that sometimes causes Dolphin to be incapable of reading the adapter. In these instances a toast window will pop up asking you to unplug and replugin the adapter. Do so and Dolphin will be able to read the adapter after that.
The left slot on the adapter (while engraved 'Wii U' facing up) is the first port, and so on, so don't mistake it for being the other way around!
Before Dolphin 4.0-4599
The GameCube controller adapter is not supported in versions older than 4.0-4599. Updating to a newer version is necessary.
Dolphin 4.0-4599 to Dolphin 4.0-8593
With any necessary installation complete, run Dolphin, and check Direct Connect under GameCube Adapter in the Controller Settings, then restart Dolphin. Set GameCube ports to Standard Controller corresponding to each port on the adapter that is plugged in with the actual GameCube controller. The setup for the adapter is now completed. To test, simply start a game that uses GameCube controllers.
- DK Bongo controllers are supported. With DK Bongo controllers plugged in, select 'TaruKonga (Bongos)' in the Controller Settings.
- Dolphin supports hot-plug, so the pads can be unplugged and plugged into other ports. If a pad is unplugged from the adapter, Dolphin will use what is configured (PC keyboard/mouse, PC gamepad etc).
- Dolphin might not show the correct status of the adapter if Direct Connect is unchecked. If you are having this problem, check that then restart Dolphin.
Dolphin 4.0-8601 and Newer
With any necessary installation complete, run Dolphin and click the GameCube controller dropdown. Select GameCube Adapter for Wii U on any slot that you wish to use the adapter for. Hitting Configure when this is selected allows you to turn rumble off/on per controller, as well as a toggle for using the DK Bongos.
Adapter Not Detected
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It's worth noting that only the first instance of Dolphin Emulator will detect the adapter. Another instance will detect the second adapter if inserted, and so on. If the Dolphin Emulator couldn't detect the adapter, it's possible that you already have another one running.
If the adapter is successfully detected when no game is running but flickers between detected and not detected when a game is running, update to 5.0-12263 or later.
If the adapter is not detected at all, then it may only be a matter of changing USB ports and restarting Dolphin, or its driver/setup might have recently been changed/overridden. You should follow the instruction again from one of the sections for your system.